04 / LAB / EXP 007
Fractal Wilds
A twin-stick arena shooter in vanilla JavaScript and Canvas 2D — no dependencies, no build step. Pick a difficulty (up to THE VOID, which multiplies your score x4) and a run length (10 to 50 levels, or the endless VOID dive), then survive escalating geometric swarms: drifters, seekers, weavers, splitters, snakes, mine-layers, phantoms. Racking up kills fills the BOSS APPROACH bar; every level's boss brings its own pattern set — bullet rings, spirals, blink strikes, fractal bursts — and drops the WEAPON CORE that advances you. Gems build a x10 score multiplier that resets when you're hit; timed power-ups spawn as crystals (Time Warp, Black Hole, Chain Lightning, Nova Blast, more). Past the tenth weapon, bosses drop stacking OVERCHARGE cores instead. High scores and deepest VOID depth persist per difficulty, locally.